‘Elden Ring’ Publisher Apologizes for Performance Issues

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One of the biggest games of the year has had a bit of a rocky release.

Today is the release of Elden Ring, quite possibly one of the biggest video game releases not just of this year, but of the last several years. With the combined efforts of FromSoftware, developers of the delightfully punishing Dark Souls series, and the storytelling chops of Game of Thrones’ own George R.R. Martin, Elden Ring is poised to strike a major cross-section of interests. The game has already become a critical darling, maintaining a critical score of 97 on Metacritic at the time of writing.

However, on the player side of things, there are some concerns. Many Elden Ring players, especially those playing on the PC version, have been reporting severe performance issues from stuttering to frame drops to screen tearing. Players of the PlayStation 5 version of the game have also been reporting save corruptions in the event their console is turned off. These problems have been severely impacting the game’s audience reception, with its Steam rating currently at “Mixed” with only 59% positive reviews.

Bandai Namco, the game’s publisher, has apologized for the performance issues, and promised they have people working on patches. “We are currently experiencing some issues that are preventing the game from playing properly under some conditions,” a Bandai Namco spokesperson wrote in a blog post. “We apologise for any inconvenience this may cause and ask for your patience.”

“Regarding the phenomenon of framerate and other performance-related issues during gameplay,” Bandai Namco continued, “we will be constantly working to improve the game so that it can be played comfortably on various PC environments and platforms.

“For the PC version, updating your graphics card drivers to the latest version may significantly improve performance.”

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