‘She-Hulk’ Producers Address CGI Concerns

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The producers are confident in their VFX team’s work.

Marvel’s She-Hulk: Attorney at Law, the newest streaming series set in the Marvel Cinematic Universe, is set to premiere in just a couple of weeks on August 18, 2022. Ahead of the show’s premier, the producers of the show made an appearance at the Television Critics Association’s press tour panel to address some concerns. Specifically, they spoke about some of the pushback that occurred when the show was first announced from those unsatisfied with the CGI work.

“In terms of the CGI being critiqued, I think that has to do with our culture’s belief in its ownership of women’s bodies,” said director Kat Coiro. “I think a lot of the critique comes from feeling like they’re able to tear apart the CGI woman. There’s a lot of talk about about her body type and we based it on Olympian athletes and not bodybuilders. But I think if we had gone the other way, we would be facing the same critique. I think it’s very hard to win when you make women’s bodies.”

The producers also addressed an ongoing controversy related to complaints from VFX teams of overworking when contracted by Marvel and Disney. “This is a massive undertaking to have a show where the main character is CG,” head writer Jessica Gao said. “It’s terrible that a lot of artists feel rushed and and feel that the workload is too massive. I think everybody on this panel stands in solidarity with all workers.”

“We stand in solidarity with what they say the truth is,” Coiro added. “We work with them, but we’re not behind the scenes on these long nights and days. If they’re feeling pressure we stand with them and we listen to them.”

“I feel incredibly deferential to how talented these artists are and how quickly they have to work,” added the show’s star, Tatiana Maslany. “Obviously, much quicker than probably should be given to them in terms of like churning these things out. We have to like be super conscious of the work conditions which aren’t always optimal.”

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